![]() We have added analytics that trigger when players achieve exceptionally high scores as of today (30/7 NZT) to track how often this is happening. Obviously this is not ideal and we are aware these high scores are frustrating to players who don’t use these strategies, but because they involve specific scenarios within the game rather than actual hacks or cheats, we have to take care and do a lot of testing with any changes we make to these scenarios because we don’t want to cause any impact to the way the game functions for everyone else. There are some cases where certain spawns occur on certain maps and players design their road network in a very specific way, then provided they can avoid a game over they can attain a point of stasis where the map will generate points for hours and supply/demand can feed itself for hours at a time. However, a lot of the extremely high scores you see on the leaderboards (20k to 200k etc) are technically legitimate even if the game was not designed to accommodate them. There are two issues at play here - some players are in fact hacking the leaderboards and entering in whatever scores they like, which is an issue that we're hoping to address via patch. Regarding unusually high scores on the leaderboards: If you are hearing odd sounds when you play the game, try adjusting the Soundscape setting to “Minimal” to see if that helps as this reduces or resolves the issue for some people. We are aware of a couple different audio issues. We have a few different ideas in the mock-up stage on ways to improve colourblind mode for players all along the colourblind spectrum. ![]() If you're interested, please reach out to we really value your input and feedback. The verify tool can continue to run, but the problem won't be resolved until you have adjusted your antivirus settings to allow Mini Motorways to run or added it to your software's safe list.įor anyone still experiencing crashes or black screens on windows or mac, if you can please email with your device info and OS, details of the crash and a log file (instructions at the end of this post) that would be really appreciated! We want to get these fixed asap for everyone and the log files will be immensely useful as we track the problems down.įor those who have provided feedback on colourblind mode and the colours in general, thank you so much for letting us know! We're collating all of our feedback at the moment so we can look at the best way to address the issues raised, but we are keen to set up a group of testers to help us as we improve this. However, if your antivirus tool hasn’t removed the file from quarantine then it will likely remove the file when you start playing again and crash the game. Click “Verify integrity of game files.”. ![]() In Steam, open the Mini Motorways properties window (right click the game in your Steam library).The button can be found by following these steps: If a file has been deleted, you can get the file back with Steam’s “Verify integrity of game files.” button. If your game fails to launch because it cannot load a file, please check if the file has been quarantined by your antivirus program. Some antivirus software can be fairly aggressive when it decides what is and is not potentially a threat. I’m seeing a black screen when I launch the game: Fixed an issue causing large log files which led to high system resource usageĪnd an update on some ongoing bugs and where we’re at with them:.Fixed issue where road tiles sometimes weren’t being returned correctly after roads were being deleted.If you come across cars that stop driving, we'd really appreciate a screenshot and/or video with any info on what recent changes you'd made to your road network sent through to Updated the counter on upgrades in HUD so it shows more clearly when you have 1 remaining We have fixed up one issue that affected roundabouts that were near to bridges and some other roundabout issues. We're continuing to work through some of the issues causing cars to stop driving and block up your cities.Fixed spawning issue with a Daily Challenge in Tokyo.Fixed known issues where the end of week upgrade screen can softlock when you interact while it's transitioning.Added new hotkey: holding CTRL and clicking can now be used to delete roads.White screen with blue grid on start-up for many of our Mac players.Here’s a list of noteworthy issues that have been resolved since launch:
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